//---------------------------------------------------------------------------

#include <vcl.h>
#pragma hdrstop

#include <stdio.h>
#include "WinProcMain.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TfrmMain *frmMain;
//---------------------------------------------------------------------------
__fastcall TfrmMain::TfrmMain(TComponent* Owner) : TForm(Owner)
{
}
//---------------------------------------------------------------------------
void __fastcall TfrmMain::FormCreate(TObject *Sender)
{
  mmoMessages->Align = alClient;

    // Register your callback method here so that Windows knows that
    // you want this to be called for each iteration of the message loop.
  Application->OnMessage = MyMessageProc;
  //Application->OnIdle = MyIdleProc;
}
//---------------------------------------------------------------------------

void __fastcall TfrmMain::MyIdleProc(TObject *sender, bool &Handled)
{
  static unsigned count = 0;
  count++;
  if (btnToggleMessages->Down)
  {
    char buf[256];
    sprintf(buf, "On idle %i", count);
    mmoMessages->Lines->Add(buf);

    // This is where you could put your own code that needs to
    // execute for each iteration of the Windows message loop

  }
    // If you handle a specific message, set this to true so that Windows
    // doesn't try to handle it again.
  Handled = false;
}

void __fastcall TfrmMain::MyMessageProc(tagMSG &Msg, bool &Handled)
{
  if (btnToggleMessages->Down)
  {

    //if (Msg.message != WM_MOUSEMOVE)
    {
    char buf[256];

      // If you need to respond to a specific message, you can query
      // the Msg parameter and get information from it.
    sprintf(buf, "HWND: %6X, Msg ID: %6ul, WParam: %12i, LParam: %12i, Time: %8ul, Mouse: (%4i,%4i)",
            Msg.hwnd, Msg.message, Msg.wParam, Msg.lParam, Msg.time, Msg.pt.x, Msg.pt.y);

    mmoMessages->Lines->Add(buf);

    }

    // This is where you could put your own code that needs to
    // execute for each iteration of the Windows message loop

  }
    // If you handle a specific message, set this to true so that Windows
    // doesn't try to handle it again.
  Handled = false;
}


